istairsguy = find entity with targetname "istairsguy"
sneak = find entity player
// use entity istairsguy // spawns the guy in at the bottom of the steps
// animate entity istairsguy performing action RUN by moving to [-488, 1576, -104]
// animate entity istairsguy performing action STD_FCORNERPEAK_RT_P_A by turning to [100, -500, 150] targeting entity sneak // this is him peeking around the corner firing
animate entity istairsguy performing action STD_FCORNERPEAK_RT_P_A targeting entity sneak // this is him peeking around the corner firing